NORTH JERSEY YOUTH BASEBALL
.
Hackensack Memorial Day Tournament
.
The
winner at each age level will receive a paid bid to Sports at the Beach in Delaware for a weekend of their choice in the 2012
season
.
General rules and Information
1. The tournament
will begin Friday 25 May to 28 May 2012
2. Teams must provide the Tournament Director with a copy of their team insurance certificate
with proof of liability coverage.
3. All teams will be guaranteed 3 games during this tournament
(Unless
in climate weather intervenes then the Tournament Director will do his best to get games in. Games may be reduced only if
weather is a factor)
4. This tournament is run by the NJYB but is an independent tournament open to
all level teams.
5. First and
Second Place teams will receive a Team Trophy and Individual trophies up to 15 per team.
6. Field Sizes;
13u
-16u will play on a 60/90 field
11u-12u will play on a 50/70 field
9u-10u will play on a 46-65 field
8u will play on a 40/50 field
COST PER TEAM :
8u—9u-10u
($475)
11u-12u ($575)
13u-16u ($575)
7. Umpires will be provided by the Tournament.
Age brackets 11u-16u will have 2 umpires per game. While 8u-10u will have 1 umpire per game.
8. Rules: MLB Major League Rules that Govern the National League Division
will be followed during this tournament
with some exceptions at the younger age levels.
9. Age cutoff is May 1st for all divisions. Whatever age your player is on April 30th
indicates the division they should participate.
Format
The format for age groups 8u-16u will be 3 games.
.
Divisions with 6 to 8 to 10 Teams: The top 2 teams in each division based
on 2 divisions will play in a single elimination round robin play-offs.
.
Divisions
with 12 teams : There will be 3 brackets/divisions the winner of each division and then 1 over all wild card
for the entire age group. We would follow standing first, then runs allowed and if still tied then runs scored to determine
the wild card team
.
Divisions with 16 teams: We will break teams down to 4 Divisions the winner
of each Division will advance to a single elimination play-offs
.
Example If a Division has 8 teams - Division A. with 4 teams and Division B with
4 teams, the top 2 teams will cross over in a single elimination to crown a Champion for the tournament.
Div
A 1st place team will play Div B 2nd place team, Div A 2nd place team will play Div B 1st place team. With the winners of
each game playing each other in the championship game.
Age groups will be broken down to divisions. In the
event there is a tie will give then go by the tie breaker rule below to seed teams.
.
Example #2 If a Division has 12 teams. The winner
of all 3 divisions will advance and the team with the next best record over all. If teams are tied based on records then we
go to the team that had given up the least amount of runs.> If there is still a tied we will then we go to the highest
amount of runs scored by a team.
.
Tie-breakers: Ties are possible in pool play. (in the case there is a three-way tie, and we cannot use Head to Head we
will procedure to step two).
1. Head-to-head
results (if applicable) If 3 teams are tied we will
go straight to rule 2 no exceptions
2. Total runs allowed, lowest amount of run allowed will be the higher seed. If there
is still a tie then we will go to rule 3.
3 Total amount of runs scored in all pool play games, with the highest amount of runs scored receiving the higher seed.
4. Coin flip
Tournament
Director will then make the decision who places in what seed based on all the rules above.
Team Rosters
Mangers must have a copy of
their rosters and birth certificates in their processions at all times during play. Age cut off for the tournament is 1st
May 2012. A player may not turn the year older prior to the 1st of May 2012.
Example:
If a team is playing in the 10u Division a player cannot turn 11 before the 1st of May 2012. This rules
goes for all ages.
Teams are permitted 1 Manger, 2 Coaches and 1 Scorekeeper in their dugouts.
Others will be asked to leave.
Mangers are responsible for their Coaches, Players and
Parents behavior. If a Manger can not control them the umpire may ask them to leave the park.
Insurance
All teams must present a copy
of their teams insurance to the Tournament Director prior to their first game and also maintain a copy in their procession.
Coverage is the responsibility of all Mangers.
Teams may purchase
insurance from K & K Insurance Services, INC
Regulation Game
Games will consist of SIX INNINGS FOR ALL AGES for this tournament. If a game is tied at the end of 6 innings the game will continue with
National League rules. A runner will be placed on second base and the game will continue until there is a winner after each
team has an equal amount of bats. If the
Home team is ahead they do not need to bat.
No inning may start after 1 hour and 45 minutes from the first pitch.
Home team is decided be the toss of a coin. Home team will be the official Scorekeeper. At the end of each inning
the Scorekeepers will confirm with the umpire the score and amount or runs.
In the Event that a game
is called because of light, weather or time limit the game will be a complete game if the home team is ahead after 3 1/2 innings
of 4 complete innings. If the game has not reached that point when the game is called the game will resume at the next available
possible time that a field is available.
Mercy Rule
The
Mercy rule will be as followed for the following ages
10u-16u ---- 8 runs after 3 1/2 inning if the home team is a head or after 4 innings
8u & 9u ---10 Runes after 3 1/2 inning is the Home team is a head or 4 innings
Memorial Day
Tournament Rules
1. Balks – Will not be called at the 8u and 9u levels.
Balks will be instructional at 8u and 9u only.
Balks will be called for 10u through 16u, (SEE SECTION D BELOW FOR MLB’s BALK
RULES)
2. Baseballs - Supplied by the Tournament Director..
3. Bases
- See appropriate age group below
8u- 50 feet apart, with 1st
and 3rd base measured from the back of home plate to the back of the base. 40 feet from the back of home plate to the front
of the pitching rubber.
9u and 10u- 65
feet apart, with 1st and 3rd base measured from the back of home plate to the back of the base. 46 feet from the back of home
plate to the front of the pitching rubber.
11u and 12u - 70 feet apart, with 1st and 3rd base measured from the back of home plate to the back of the base. 50 feet from the
back of home plate to the front of the pitching rubber.
13u thru 16u - 90 feet apart, with 1st and 3rd base measured from the back of home plate to the back of the base. 60 feet from the
back of home plate to the front of the pitching rubber.
4. Bats
- Players must use regulation
bats (i.e., wooden or aluminum bats, limited to 2-5/8 inches in diameter). Composite Bats are
PERMITTED
8u is restricted
to 2 1/4 bat no weight differential
9u-12u is restricted to 2 5/8 no weight differential
13u -16u is restricted to
2 5/8 with a minus of 3 in weight differential/ (-3)
5. Dropped
Third Strike - Is in effect for all ages 10u -16 but will not be in effect for 8u or 9u.
6. Infield
Fly - Is in effect for all
ages except 8u.
2. Infield fly rule applies, with less than 2 outs and runners on at least 1st and 2nd base. When the umpire
declares a pop-up to be an infield fly, the batter is out, and base runners can no longer be forced out at the next base,
only tagged out. If the pop-up is caught and the runner does not return to the base in time, the play at their original base
can be a force or tag play. (SEE SECTION D BELOW FOR MLB’s INFIELD FLY RULES)
7.
Scoring -. There is no scoring limit from 9u through 16
There will be a 6 runs per inning
for the 8u Division only. .
8.
Sliding –Any runner is out when the runner does not slide
or attempt to slide to avoid a fielder who has the ball and is waiting to make the tag or is in the process of fielding the
ball. The ball becomes dead.
9. Bunting - Faking a bunt and taking the pitch is permitted. Faking a bunt followed by a
full swing (on the same pitch) is not permitted. Any batter that does so will be automatically called out and ejected from
the game – NO WARNINGS ARE REQUIRED BY THE UMPIRE. B. NJYB MODIFIED PLAYING RULES:
10.
Hit Batsmen - No specified limit per pitcher, but coaches should exercise
judgment with all players’ safety being the first priority.
11. Intentional Walks - Permitted, although the pitcher must throw all four balls, with the catcher positioned behind home plate at least until
the ball is thrown.
12. Game Length – Six innings for all ages during this tournament .
13. Leading
and Stealing (base running) - There is only a stealing limit with the 8u Division. Teams may steal bases 3 times per inning once the ball crosses the plate but no player may advance home unless
it’s a batted ball, dead ball or a walk. Players may not come home on a over throw,
14. Substitutions (Re-Entry) – For NJYB MEMORIAL DAY TOURNAMENT teams must have nine players in the field and at least nine players
in the batting order throughout the duration of the game. Any of the starting players may be withdrawn and re-entered once,
provided such player occupies the same batting position whenever in the lineup. A substitute who is withdrawn may not re-enter
the game. In the event that a team cannot put nine players in the field at any point during the game, the game is stopped
and considered a forfeit. The following exceptions will be allowed during the NJYB regular
season but NOT in the state tournament:
a. Batting
Order - Teams can, if they choose, include all available
players in their start-of-game batting order or hit nine in the batting order. The decision to either include all
available players or nine players must be finalized for each team (and not necessarily the same for both teams) before the
start of the game. The beginning-of-game batting order shall be followed throughout the game, except for players entering
the order as substitutes.
b. Substitutions – Teams that choose to include 9 in their starting
batting order 1) must follow the Substitution (Re-Entry) rules described in Rule 14 above, 2) are allowed to use pinch hitters
and pinch runners, but once a player starts the game or enters a spot in the batting order, they cannot bat in any other spot
in the order, 3) will forfeit a game in the event that no eligible substitutes remain available to replace an ejected or injured
player. Teams that choose to include all players in their starting batting order 1) can freely make defensive substitutions
for the duration of the game but the batting order must remain the same for the duration of the game, 2) will be charged an
out in cases where a player that was in the original batting order is unable to play or is not at the field upon their turn
to bat (no automatic out is charged to a team when it would be the last out of the game).
c. Pitching - A
pitcher must be removed from pitching upon the second visit to the mound during an inning by his team’s manager and/or
coaches. Upon any removal of a pitcher, he may stay on or return to the field in another position, but is ineligible to pitch
during the remainder of that game.
15. Courtesy Runner -Permitted catcher when he is on base with 2 outs or, at the discretion
of the umpire and managers, for an injured player on base. Courtesy runners can also be used to speed the game up but at the
discretion of the umpire and managers. In either case, the courtesy runner is the player who made the last out, whether as
a batter or as a runner. If that player is unable to pinch run due to absence or injury, the pinch runner will be the player
who made the previous out. This pinch running appearance is ignored when applying the “Substitution” rules described
in Rule 14 above.
16. Sliding – For NJYB Memorial Day Tournament, base runners, including batter-runners,
are required to slide or avoid contact as stated above (Rule A (8)). Fielders are subject to obstruction rules (SEE
SECTION D BELOW FOR MLB’s OBSTRUCTION RULES). For NJABC regular season and state tournaments, no head-first
slides are permitted, except when returning to a base upon a line drive, pick-off, or fake pick-off.
17. Dugout
- Only the team’s players, manager, two coaches, and one scorekeeper are allowed in the dugout or dugout area and, if
not on the field, players must remain in the dugout throughout the game unless temporarily allowed elsewhere by their coaches
(with supervision). Aside from 1st and 3rd base coaches, all must be in the dugout or in dead ball area during play. Home
teams have first choice of dugouts. Managers, coaches, and players of both teams are responsible for cleaning up garbage and
personal items left in their dugout area after their game.
18. Extra Innings – For
NJYB Memorial Day Tournament games that are tied after 6 innings will go into extra innings to a winner is declared.,We will
use the California Tie breaker rule.
California
Tie Breaker rule states that after the game has completed the amount of innings to be played and the two teams are tied the
teams will go into extra innings ( sudden death format) with the visiting team placing their last batted out on second base
with no outs. Then the home team will do the same this will continue to there is a winner declared.
19. Field Dimensions - The Tournament Director will provide fields for the tournament
8u - 40 ft pitching mound from the home plate and 50 ft bases to 1st and 3rd base
9u & 10u - 46 ft pitching mound from the home plate and 65 ft bases to 1st and 3rd
base
11u & 12u -50 ft pitching mound from the home plate and 70 ft
bases to 1st and 3rd base
13u Thru 16u - 60 ft
pitching mound from the home plate and 90 ft bases to 1st and 3rd base
20. Ground Rules - The umpire
and one manager or coach from each team will discuss ground rules
21. Mercy
Rule - For 8u & 9u there will
be a 10 Run Mercy Rule
For
all other ages 10u-16u there will be a 8 Run Mercy Rule The if the Home team is ahead by the number of runs above depending
on the age group after 3 1/2 innings or the visiting team is ahead by the number above based on the age group the game will
be called a complete game.
Example
in the 8u-& 9u Division if a home team is ahead by 10 runs after 3 1/2 innings
the game will be counted as a complete game.
or
in the 10u-16u Division is the home team is ahead by eight runs the game will be constituted at a complete game.
22. Official Game - All games will be 6 inning for this tournament . If the home team is ahead: 3½ innings. If the visiting team
is ahead: 4 full innings consititutes a complete game.
No inning may start after 1 hour and 45 minutes from the first pitch.
23. Pitching
Limits – For this Tournament there will be NO Pitching restriction for all games 9u thru 16u,
but for the 8u Division we will use a 3 inning max per game for each pitcher and a inning will consist of
outs.
24. Pitching Rubber - see appropriate age below
8u - 40
feet from the back of home plate to the front of the pitching rubber.
9u & 10u 46feet from the back of home plate to the front of the pitching rubber
11u & 12u 50 feet from the back of home plate to the front of the pitching rubber
13u & 16u 60 feet from the back of home plate to the front of
the pitching rubber
25. Postponements/Rainouts/Suspended Games - In the Event that a game is called because of light, weather or time limit the game will be
a complete game if the home team is ahead after 3 1/2 innings of 4 complete innings. If the game has not reached that point
when the game is called the game will resume at the next available possible time that a field is available
26. Pre-Game Practice - No per game practice on the field will be available there is ample area in the park teams may use for warming up.
27. Shoes - Players must wear cleats or sneakers. Metal spikes are permitted only for 13u - 16u .
28. Umpires
- Will be assigned by the Tournament Director and fees are all covered with Teams registration fees for tournament games/
29. Conduct / Warnings / Ejections - Managers are responsible for themselves and their coaches, players on the field, players in the
dugout area, and all spectators. For example, if any player deliberately throws a bat or helmet, that player and their entire
team will receive a warning from the umpire. Warnings will also be issued if the batter accidentally flings the bat after
swinging at the ball. At the umpire’s discretion, subsequent incidents can lead to ejection. Umpires and coaches have
jurisdiction over spectators, who must yield to their authority or risk removal from the field and its immediate surroundings.
Umpires have jurisdiction over managers, coaches, players, and spectators, who must yield to their authority or risk removal
from the game, the field, and its immediate surroundings. Again, head coaches are responsible for their assistant coaches,
players and parents’ conduct. Ejections are generally preceded by warnings, except in extreme cases. It
is expected that all players, coaches, and parents will demonstrate good sportsmanship. Managers are responsible for their
coaches, players and parents. Actions by parents, coaches and players that are construed by umpires and the NJYB as demonstrating
poor sportsmanship will result in certain disciplinary action that may include but not limited to game forfeiture, ejection
and a future ban from participating in all NJYB leagues. Cheering: Positive cheering and chanting for one’s
own team and youth baseball players is always acceptable and part of the game. However, team cheering and chanting especially
when ramped up at the point of the pitcher's delivery or the batter’s swing to intimidate youth baseball players will
not be tolerated. Team cheering/chanting (or coach yelling) in the middle of an opposing pitcher’s windup or at the
time of a swing by the opposing batter with the intention of intimidating a youth baseball player will be viewed as poor sportsmanship,
is not acceptable and will not be tolerated. It is the umpire’s discretion to determine if the chanting is considered
intimidating. The umpire will warn the coach for the first infraction. Continued infractions will result in the pitch being
either called a strike for intimidating a pitcher and a ball for intimidating the batter. Any ejection of a manager,
coach, or player leads to their suspension from the remainder of that game. An ejected coach or manager must leave the field
altogether and must not be within viewing distance of the playing field. Ejection from a second game in the same season for
the same individual results in suspension for the remainder of that game and the entire next game (regardless of whether it
is a regular season or tournament game) and a one-year probation with the NJYB, with the subsequent game suspension subject
to a review of the circumstances of the ejection by the league commissioner. Ejection from a third game can lead to suspension
for the remainder of the season (including tournament games) and, if warranted, permanent suspension from the NJYB, also subject
to review by league and state commissioners. Any ejections from a NJYB regular season or tournament game must be reported
and explained in writing by the head coach of the team whose coach, manager, player or parent was ejected from the game to
the league commissioner no later than one day after the ejection.
C. OTHER RULES: .
Eligibility - A player must meet the age cut off to play in each age group we use the May 1st date as our cute off.
30.
Birth Certificates/Team
Rosters - Legible copies (not
originals) of valid birth certificates and copies of team rosters must be present and in the position of the Manger
31. Schedules –Tournament Director will have schedules posted on NJYB.NET web site.
32. Home Team - Is established by a coin flip for all games.
33. Expenses
- TOURNMENT FEES cover fields,
balls, trophies, umpires and advancement tournament
8u, 9u & 10u are $475 .00
11u & 12u are $575.00
13u - 16u are $575.00
34. Game Scores / Website - Games scores will be reported to the Tournament Director at the Field house or the High School or Columbus
Park and all scores will be posted online in a timely manner at NJYB.NET
35. Insurance - Teams must provide insurance coverage to the Tournament Director prior to the first game.
36. Rosters - Rosters must be submitted prior to their first game and a team may have up to 20 players on their roster.
37. Standings – Standings will be maintained during the Tournament at the field house and on the web site NJYB.net
.
D. ADDENDUM – CERTAIN IMPORTANT MAJOR
LEAGUE RULES
38. Balk – Not in effect ONLY for the 8u & 9u
Is in affect for 10u 16u
39 Infield
Fly Rule - Not in effect for the 8u ONLY - 9u thru 16u will apply
40. Offensive Interference – (Rule 2.00) Offensive interference is an act by the team at bat which interferes with, obstructs, impedes, hinders, or
confuses any fielder attempting to make a play. If the umpire declares the batter, batter-runner, or a runner out for interference,
all other runners shall return to the last base that was, in the judgment of the umpire, legally touched at the time of the
interference unless otherwise provided by these rules. Rule 6.05(m) - A preceding runner , in the umpire’s
judgment, intentionally interferes with a fielder who is attempting to catch a thrown ball or to throw a ball in an attempt
to complete any play (for double plays at second). Rule 7.08 (b) – Any runner is out when he intentionally
interferes with a thrown ball or hinders a fielder attempting to make a play on a batted ball. Rule 7.09
– It is interference by a batter or a runner when a) after a third strike he hinders the catcher in his attempt to field
the ball, b) he intentionally deflects the course of a foul ball in any manner, c) before two are out, with a runner on third
base, the batter hinders a fielder in making a play at home, the runner is out, d) any member or members of the offensive
team stand or gather around any base to which a runner is advancing to confuse, hinder or add to the difficulty of the fielders.
Such runner shall be declared out for the interference of his teammate or teammates, e) any batter or runner who has just
been put out hinders or impedes any following play being made on a runner. Such runner shall be declared out for the interference
of his teammate, f) if, in the judgment of the umpire, a base runner willfully and deliberately interferes with a batted ball
or a fielder in the act of fielding a batted ball, with the obvious intent of breaking up a double play, the ball is dead.
The umpire shall call the runner out for interference and also call the batter-runner out because of the action of his teammate.
In no event may bases be run or runs scored because of such action of a runner, g) if, in the judgment of the umpire, a batter-runner
willfully and deliberately interferes with a batted ball or a fielder in the act of fielding a batted ball, with the obvious
intent of breaking up a double play, the ball is dead; the umpire shall call the batter-runner out for interference and shall
also call the runner who had Advanced closest to the home plate regardless where the double play might have been possible.
In no event may bases be run because of such interference, h) in the judgment of the umpire, the base coach at third base
or first base, by touching or holding the runner, physically assists him in returning to or leaving first base or third base,
i) with a runner on third base, the base coach leaves his box and acts in any manner to draw a throw by a fielder, j) in running
the last half of the distance from home base to the first base while the ball is being fielded to the first base, he runs
outside (to the right of) the 3 ft line, or inside (to the left of) the foul line and, in the umpire’s judgment, interferes
with the fielder taking the throw at first base or attempting to field a batted ball, k) he fails to avoid a fielder who is
attempting to field a batted ball, or intentionally interferes with a thrown ball, provided that if two or more fielders attempt
to field a batted ball, and the runner comes in contact with one or more of them, the umpire shall determine which fielder
is entitled to the benefit of this rule, and shall not declare the runner out for coming into contact with a fielder other
than the one the umpire determines to be entitled to field such a ball, (l) a fair ball touches him on fair territory before
touching a fielder. If a fair ball goes through, or by, an infielder, and touches a runner immediately back of him, or touches
the runner after having been deflected by a fielder, the umpire shall not declare the runner out for being touched by a batted
ball. In making such decision the umpire must be convinced that the ball passed through, or by, the fielder, and that no other
infielder had the chance to make a play on the ball. If, in the judgment of the umpire, the runner deliberately and intentionally
kicks such a batted ball on which the infielder has missed the play, then the runner shall be called out for interference.
PENALLY FOR INTERFERENCE: the runner is out and the ball is dead.
41. Obstruction – Rule 7.06 – when obstruction occurs, the umpire shall call or signal “Obstruction”. A) If a play
is being made on the obstructed runner, or if the batter-runner is obstructed before he touches first base, the ball is dead
and all runners shall advance, without liability to be put out, to the bases they would have reached, in the umpire’s
judgment, if there had been no obstruction. The obstructed runner shall be awarded at least one base beyond the base he had
last legally touched before the obstruction. Any preceding runners, forced to advance by the award of bases as the penalty
for obstruction, shall advance without liability to be put out, b) if no play is being made on the obstructed runner, the
play shall proceed until no further action is possible. The umpire shall then call time and impose such penalties, if any,
as in his judgment will nullify the act of obstruction. (Rule 7.06(b) – when the ball is not dead on obstruction and
an obstructed runner advances beyond the base which, in the umpires judgment, he would have been awarded because of being
obstructed, he does so at his own peril and may be tagged out. This is a judgment call. NOTE: the catcher, without
the ball in his possession has no right to block the pathway of the runner attempting to score. The base line belongs to the
runner, and the catcher should be there only when he is fielding or when he already has the ball in his hand.
.If coaches have used all
their substitution and a player gets hurt a coach may re-insert a sub so the game does not end on forfeit. If a coach used
all his players and a player is ejected and the team has no more subs that team will forfeit regardless of the score. .
42. Player ejection: If a player is ejected that player may remain on
the bench unless the umpire declares that player is a distraction to the team then that player will be removed from the bench.
The player ejected must sit out the next game.
.If a coach is ejected from a game he must remove his self from the field and he will
not be allowed to coach the next game.
43. Cut-off Date; as of 1 May 2012
16u Micky Mantle Divison ( In 2012 player must be born on or after May 1 1995)
15u Ken Griffey Jr. Division
(In 2012, players born on or after May 1, 1996);
14u Sandy Koufax Division (In 2012,
players born on or after May 1, 1997);
13u Sandy Koufax 13s Division (In
20112, players born on or after May 1, 1998)
;12u
Pee Wee Reese Division (In 2012, players born on or after May 1, 1999);
11u Gil Hodges Division
(In 2012, players born on or after May 1, 2000)
;10u Willie Mays Division (In 2012, players born on
or after May 1, 2001);9u Jackie Robinson
9s Division (In 2021, players born on or after May 1,
2002); and
8u Roberto Clemente Division (In 2012, players born on or after May 1, 2003); and
Roberto Clemente 7s Division (In 2012 players born on or after May 1, 2004).
Example: for 8u 1 May 2003 A player may not turn 9 prior to May 1st 2012 to compete in the 8u
division.
.
44. Rosters must be submitted prior to their
first game
.
45. Format All teams will be guaranteed 3 games
The format for age groups 8u-16u Teams all will play a minimum of 3 games. The top 2 teams in each
division based on 2 divisions will play in a single elimination round robin play-offs. The winners of the play-off game will
play each other in the Championship Game declaring a winner.
Example Division A. with 4 teams and Division B with 4 teams,
the top 2 teams will cross over in a single elimination to crown a Champion for the tournament.
Div
A 1st place team will play Div B 2nd place team, Div A 2nd place team will play Div B 1st place team. With the winners of
each game playing each other in the championship game.
Age groups will be broken down to divisions by a random
computer draw.
Determining
which teams will advance to the play-off will be based on teams standings in their 3 game round robin play. Standings will
be based on seeding by games won, if in the event there is a tie will give then go by the tie breaker rule below to seed teams.
Tie-breakers once again so everyone is familiar with it.
Ties are possible in pool play. (in the case there is a three-way tie, the procedure
will go to step twofirst).
1. Head-to-head
results (if applicable)
2. Total runs
allowed, Lowest amount of run allowed will be the higher seed. If there is still a tie then we will go to rule 3.
3 Total amount of runs scored in all pool play games, with the highest
amount of runs scored receiving the higher seed.
4. Coin flip
Tournament Director will then make the decision who
places in what seed based on all the rules above.
NO PLAYER CAN PLAY ON 2 TEAMS IN THE SAME AGE GROUP. A PLAYER MAY PLAY ON A 12U AND
THEN A 13U IF HE IS AGE ELIGIBLE